TES4HEDR L?CNAMBethesda Game StudiosSNAMdTamriel is a dangerous place. Protect your horse from danger with this beautiful handcrafted armor.MAST Oblivion.esmDATAGRUPqSOUN(SOUNIEDIDNPCHorseFootArmorFNAMfx\npc\horse\foot\armor\SNDX SCVRBrumaHumilisPresentSLSD >SCVRCheydinhalMivrynaPresentSLSD L?SCVRChorrolNardhilPresentSLSD ?SCVRLeyawiinAtahbaPresentSLSD;&#SCVRSkingradTilmoPresentSLSD]U9SCVR ICFollowPCSCPT>EDIDHorsePCOldNagScriptSCHRXSCDAX H  s 0 == rs 07 nns 0SCTXScriptName HorsePCOldNagScript Short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set Horses.OwnOldNag to 0 ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End SLSDSCVR FakeDeathSCRO[SCPTCEDIDDLCHorseArmorScriptSnakGraBuraSCHR%&SCDA& rs 0 &( rs 1 ==# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y8.Your bay horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y8.Your bay horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == r XS 1 == || r s 1 == rXS 1 == rs 1" r XS 1 == r s 1  "  ! r!Y:0Your black horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# r XS 1 == r XS 1 == || r s 1 == r XS 1 == r s 1  "  r XS 1 == r s 1  "  ! r!Y=3Your chestnut horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your white horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!YE;Prior Maborel's paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1 r#n" rXS 1 == rs 1 r$n" r$n!r!Y4*Shadowmere is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0 rXS 1 == r s 1 == rXS 1 == rs 1"!r!Y5+The old nag is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0* rs 2 ==# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y8.Your bay horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y8.Your bay horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == r XS 1 == || r s 1 == rXS 1 == rs 1" r XS 1 == r s 1  "  ! r!Y:0Your black horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# r XS 1 == r XS 1 == || r s 1 == r XS 1 == r s 1  "  r XS 1 == r s 1  "  ! r!Y=3Your chestnut horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!Y:0Your white horse is armored and waiting outside. rs 0. X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0# rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1" rXS 1 == rs 1"!r!YE;Prior Maborel's paint horse is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0#  rXS 1 == rXS 1 == || r s 1 == rXS 1 == rs 1 r#n" rXS 1 == rs 1 r%n" r%n r$n!r!Y4*Shadowmere is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0 rXS 1 == r s 1 == rXS 1 == rs 1"!r!Y5+The old nag is armored and waiting outside. rs 0 X:r 40 >=R r"n X:r 30 ==9 rn( r s 0 ==Y3)Your horse is too far away to be armored. rs 0 rs 3 ==!r! rs 09 rn) rs 0 r s 0 == r s 0 == && r s 0 == && r s 0 == && r s 0 == && r s 0 == && r s 0 == && r s 0 == && r s 0 == && r s 0 == && rs 1 SCTXbScriptName DLCHorseArmorScriptSnakGraBura Begin OnActivate set DLCHorseArmor.giveArmor to 0 activate end Begin gameMode ;Checks current horse and replaces it with Steel Armored horse if DLCHorseArmor.giveArmor == 1 if ( HorsePCBayBravilRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenBayBravilRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnBravilBay == 1 ) if ( HorsePCBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBayBravilRef.FakeDeath to 1 HorsePCBayBravilRef.kill HorsePCBayBravilRef.disable HorsePCBayBravilRef.resurrect endif if ( HorsePCArmoredElvenBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenBayBravilRef.FakeDeath to 1 HorsePCArmoredElvenBayBravilRef.kill HorsePCArmoredElvenBayBravilRef.disable HorsePCArmoredElvenBayBravilRef.resurrect endif HorsePCArmoredSteelBayBravilRef.enable HorsePCArmoredSteelBayBravilRef.moveto DLCHorseArmorMarker Message "Your bay horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnBravilBay == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnSkingradBay == 1 ) if ( HorsePCBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBaySkingradRef.FakeDeath to 1 HorsePCBaySkingradRef.kill HorsePCBaySkingradRef.disable HorsePCBaySkingradRef.resurrect endif if ( HorsePCArmoredElvenBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenBaySkingradRef.FakeDeath to 1 HorsePCArmoredElvenBaySkingradRef.kill HorsePCArmoredElvenBaySkingradRef.disable HorsePCArmoredElvenBaySkingradRef.resurrect endif HorsePCArmoredSteelBaySkingradRef.enable HorsePCArmoredSteelBaySkingradRef.moveto DLCHorseArmorMarker Message "Your bay horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnSkingradBay == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnCheydinhalBlack == 1 ) if ( HorsePCBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBlackCheydinhalRef.FakeDeath to 1 HorsePCBlackCheydinhalRef.kill HorsePCBlackCheydinhalRef.disable HorsePCBlackCheydinhalRef.resurrect endif if ( HorsePCArmoredElvenBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenBlackCheydinhalRef.FakeDeath to 1 HorsePCArmoredElvenBlackCheydinhalRef.kill HorsePCArmoredElvenBlackCheydinhalRef.disable HorsePCArmoredElvenBlackCheydinhalRef.resurrect endif HorsePCArmoredSteelBlackCheydinhalRef.enable HorsePCArmoredSteelBlackCheydinhalRef.moveto DLCHorseArmorMarker Message "Your black horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnCheydinhalBlack == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnChorrolChestnut == 1 ) if ( HorsePCChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCChestnutChorrolRef.FakeDeath to 1 HorsePCChestnutChorrolRef.kill HorsePCChestnutChorrolRef.disable HorsePCChestnutChorrolRef.resurrect endif if ( HorsePCArmoredElvenChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenChestnutChorrolRef.FakeDeath to 1 HorsePCArmoredElvenChestnutChorrolRef.kill HorsePCArmoredElvenChestnutChorrolRef.disable HorsePCArmoredElvenChestnutChorrolRef.resurrect endif HorsePCArmoredSteelChestnutChorrolRef.enable HorsePCArmoredSteelChestnutChorrolRef.moveto DLCHorseArmorMarker Message "Your chestnut horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnChorrolChestnut == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnBrumaPaint == 1 ) if ( HorsePCPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCPaintBrumaRef.FakeDeath to 1 HorsePCPaintBrumaRef.kill HorsePCPaintBrumaRef.disable HorsePCPaintBrumaRef.resurrect endif if ( HorsePCArmoredElvenPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenPaintBrumaRef.FakeDeath to 1 HorsePCArmoredElvenPaintBrumaRef.kill HorsePCArmoredElvenPaintBrumaRef.disable HorsePCArmoredElvenPaintBrumaRef.resurrect endif HorsePCArmoredSteelPaintBrumaRef.enable HorsePCArmoredSteelPaintBrumaRef.moveto DLCHorseArmorMarker Message "Your paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnBrumaPaint == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnLeyawiinPaint == 1 ) if ( HorsePCPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCPaintLeyawiinRef.FakeDeath to 1 HorsePCPaintLeyawiinRef.kill HorsePCPaintLeyawiinRef.disable HorsePCPaintLeyawiinRef.resurrect endif if ( HorsePCArmoredElvenPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenPaintLeyawiinRef.FakeDeath to 1 HorsePCArmoredElvenPaintLeyawiinRef.kill HorsePCArmoredElvenPaintLeyawiinRef.disable HorsePCArmoredElvenPaintLeyawiinRef.resurrect endif HorsePCArmoredSteelPaintLeyawiinRef.enable HorsePCArmoredSteelPaintLeyawiinRef.moveto DLCHorseArmorMarker Message "Your paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnLeyawiinPaint == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) if (Horses.OwnAnvilWhite == 1) if ( HorsePCWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCWhiteAnvilRef.FakeDeath to 1 HorsePCWhiteAnvilRef.kill HorsePCWhiteAnvilRef.disable HorsePCWhiteAnvilRef.resurrect endif if ( HorsePCArmoredElvenWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenWhiteAnvilRef.FakeDeath to 1 HorsePCArmoredElvenWhiteAnvilRef.kill HorsePCArmoredElvenWhiteAnvilRef.disable HorsePCArmoredElvenWhiteAnvilRef.resurrect endif HorsePCArmoredSteelWhiteAnvilRef.enable HorsePCArmoredSteelWhiteAnvilRef.moveto DLCHorseArmorMarker Message "Your white horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if (Horses.OwnAnvilWhite == 0) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( WeynonHorsePlayer.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnPriorMaborelsHorse == 1 ) if ( WeynonHorsePlayer.IsPlayersLastRiddenHorse == 1 ) set WeynonHorsePlayer.FakeDeath to 1 WeynonHorsePlayer.kill WeynonHorsePlayer.disable WeynonHorsePlayer.resurrect endif if ( HorsePCArmoredElvenPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenPaintWeynonRef.FakeDeath to 1 HorsePCArmoredElvenPaintWeynonRef.kill HorsePCArmoredElvenPaintWeynonRef.disable HorsePCArmoredElvenPaintWeynonRef.resurrect endif HorsePCArmoredSteelPaintWeynonRef.enable HorsePCArmoredSteelPaintWeynonRef.moveto DLCHorseArmorMarker Message "Prior Maborel's paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnPriorMaborelsHorse == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( ShadowmereRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredElvenShadowmereRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnShadowmere == 1 ) if ( ShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set ShadowmereRef.FakeDeath to 1 SetEssential Dark10Horse 0 ShadowmereRef.kill ShadowmereRef.disable ShadowmereRef.resurrect endif if ( HorsePCArmoredElvenShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenShadowmereRef.FakeDeath to 1 SetEssential HorsePCArmoredElvenShadowmere 0 HorsePCArmoredElvenShadowmereRef.kill HorsePCArmoredElvenShadowmereRef.disable HorsePCArmoredElvenShadowmereRef.resurrect SetEssential HorsePCArmoredElvenShadowmere 1 endif HorsePCArmoredSteelShadowmereRef.enable HorsePCArmoredSteelShadowmereRef.moveto DLCHorseArmorMarker Message "Shadowmere is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnShadowmere == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCArmoredElvenOldNagRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnOldNag == 1 ) if ( HorsePCArmoredElvenOldNagRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredElvenOldNagRef.FakeDeath to 1 HorsePCArmoredElvenOldNagRef.kill HorsePCArmoredElvenOldNagRef.disable endif HorsePCArmoredSteelOldNagRef.enable HorsePCArmoredSteelOldNagRef.moveto DLCHorseArmorMarker Message "The old nag is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnOldNag == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif endif ;Checks current horse and replaces it with Elven Armored horse if ( DLCHorseArmor.giveArmor == 2 ) if ( HorsePCBayBravilRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelBayBravilRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnBravilBay == 1 ) if ( HorsePCBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBayBravilRef.FakeDeath to 1 HorsePCBayBravilRef.kill HorsePCBayBravilRef.disable HorsePCBayBravilRef.resurrect endif if ( HorsePCArmoredSteelBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelBayBravilRef.FakeDeath to 1 HorsePCArmoredSteelBayBravilRef.kill HorsePCArmoredSteelBayBravilRef.disable HorsePCArmoredSteelBayBravilRef.resurrect endif HorsePCArmoredElvenBayBravilRef.enable HorsePCArmoredElvenBayBravilRef.moveto DLCHorseArmorMarker Message "Your bay horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnBravilBay == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnSkingradBay == 1 ) if ( HorsePCBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBaySkingradRef.FakeDeath to 1 HorsePCBaySkingradRef.kill HorsePCBaySkingradRef.disable HorsePCBaySkingradRef.resurrect endif if ( HorsePCArmoredSteelBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelBaySkingradRef.FakeDeath to 1 HorsePCArmoredSteelBaySkingradRef.kill HorsePCArmoredSteelBaySkingradRef.disable HorsePCArmoredSteelBaySkingradRef.resurrect endif HorsePCArmoredElvenBaySkingradRef.enable HorsePCArmoredElvenBaySkingradRef.moveto DLCHorseArmorMarker Message "Your bay horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnSkingradBay == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnCheydinhalBlack == 1 ) if ( HorsePCBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCBlackCheydinhalRef.FakeDeath to 1 HorsePCBlackCheydinhalRef.kill HorsePCBlackCheydinhalRef.disable HorsePCBlackCheydinhalRef.resurrect endif if ( HorsePCArmoredSteelBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelBlackCheydinhalRef.FakeDeath to 1 HorsePCArmoredSteelBlackCheydinhalRef.kill HorsePCArmoredSteelBlackCheydinhalRef.disable HorsePCArmoredSteelBlackCheydinhalRef.resurrect endif HorsePCArmoredElvenBlackCheydinhalRef.enable HorsePCArmoredElvenBlackCheydinhalRef.moveto DLCHorseArmorMarker Message "Your black horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnCheydinhalBlack == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnChorrolChestnut == 1 ) if ( HorsePCChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCChestnutChorrolRef.FakeDeath to 1 HorsePCChestnutChorrolRef.kill HorsePCChestnutChorrolRef.disable HorsePCChestnutChorrolRef.resurrect endif if ( HorsePCArmoredSteelChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelChestnutChorrolRef.FakeDeath to 1 HorsePCArmoredSteelChestnutChorrolRef.kill HorsePCArmoredSteelChestnutChorrolRef.disable HorsePCArmoredSteelChestnutChorrolRef.resurrect endif HorsePCArmoredElvenChestnutChorrolRef.enable HorsePCArmoredElvenChestnutChorrolRef.moveto DLCHorseArmorMarker Message "Your chestnut horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnChorrolChestnut == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnBrumaPaint == 1 ) if ( HorsePCPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCPaintBrumaRef.FakeDeath to 1 HorsePCPaintBrumaRef.kill HorsePCPaintBrumaRef.disable HorsePCPaintBrumaRef.resurrect endif if ( HorsePCArmoredSteelPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelPaintBrumaRef.FakeDeath to 1 HorsePCArmoredSteelPaintBrumaRef.kill HorsePCArmoredSteelPaintBrumaRef.disable HorsePCArmoredSteelPaintBrumaRef.resurrect endif HorsePCArmoredElvenPaintBrumaRef.enable HorsePCArmoredElvenPaintBrumaRef.moveto DLCHorseArmorMarker Message "Your paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnBrumaPaint == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnLeyawiinPaint == 1 ) if ( HorsePCPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCPaintLeyawiinRef.FakeDeath to 1 HorsePCPaintLeyawiinRef.kill HorsePCPaintLeyawiinRef.disable HorsePCPaintLeyawiinRef.resurrect endif if ( HorsePCArmoredSteelPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelPaintLeyawiinRef.FakeDeath to 1 HorsePCArmoredSteelPaintLeyawiinRef.kill HorsePCArmoredSteelPaintLeyawiinRef.disable HorsePCArmoredSteelPaintLeyawiinRef.resurrect endif HorsePCArmoredElvenPaintLeyawiinRef.enable HorsePCArmoredElvenPaintLeyawiinRef.moveto DLCHorseArmorMarker Message "Your paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnLeyawiinPaint == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) if (Horses.OwnAnvilWhite == 1) if ( HorsePCWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCWhiteAnvilRef.FakeDeath to 1 HorsePCWhiteAnvilRef.kill HorsePCWhiteAnvilRef.disable HorsePCWhiteAnvilRef.resurrect endif if ( HorsePCArmoredSteelWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelWhiteAnvilRef.FakeDeath to 1 HorsePCArmoredSteelWhiteAnvilRef.kill HorsePCArmoredSteelWhiteAnvilRef.disable HorsePCArmoredSteelWhiteAnvilRef.resurrect endif HorsePCArmoredElvenWhiteAnvilRef.enable HorsePCArmoredElvenWhiteAnvilRef.moveto DLCHorseArmorMarker Message "Your white horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0. if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if (Horses.OwnAnvilWhite == 0) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( WeynonHorsePlayer.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnPriorMaborelsHorse == 1 ) if ( WeynonHorsePlayer.IsPlayersLastRiddenHorse == 1 ) set WeynonHorsePlayer.FakeDeath to 1 WeynonHorsePlayer.kill WeynonHorsePlayer.disable WeynonHorsePlayer.resurrect endif if ( HorsePCArmoredSteelPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelPaintWeynonRef.FakeDeath to 1 HorsePCArmoredSteelPaintWeynonRef.kill HorsePCArmoredSteelPaintWeynonRef.disable HorsePCArmoredSteelPaintWeynonRef.resurrect endif HorsePCArmoredElvenPaintWeynonRef.enable HorsePCArmoredElvenPaintWeynonRef.moveto DLCHorseArmorMarker Message "Prior Maborel's paint horse is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnPriorMaborelsHorse == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( ShadowmereRef.IsPlayersLastRiddenHorse == 1 ) || ( HorsePCArmoredSteelShadowmereRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnShadowmere == 1 ) if ( ShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set ShadowmereRef.FakeDeath to 1 SetEssential Dark10Horse 0 ShadowmereRef.kill ShadowmereRef.disable ShadowmereRef.resurrect endif if ( HorsePCArmoredSteelShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelShadowmereRef.FakeDeath to 1 SetEssential HorsePCArmoredSteelShadowmere 0 HorsePCArmoredSteelShadowmereRef.kill HorsePCArmoredSteelShadowmereRef.disable HorsePCArmoredSteelShadowmereRef.resurrect SetEssential HorsePCArmoredSteelShadowmere 1 endif SetEssential HorsePCArmoredElvenShadowmere 1 HorsePCArmoredElvenShadowmereRef.enable HorsePCArmoredElvenShadowmereRef.moveto DLCHorseArmorMarker Message "Shadowmere is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnShadowmere == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif if ( HorsePCArmoredSteelOldNagRef.IsPlayersLastRiddenHorse == 1 ) if ( Horses.OwnOldNag == 1 ) if ( HorsePCArmoredSteelOldNagRef.IsPlayersLastRiddenHorse == 1 ) set HorsePCArmoredSteelOldNagRef.FakeDeath to 1 HorsePCArmoredSteelOldNagRef.kill HorsePCArmoredSteelOldNagRef.disable HorsePCArmoredSteelOldNagRef.resurrect endif HorsePCArmoredElvenOldNagRef.enable HorsePCArmoredElvenOldNagRef.moveto DLCHorseArmorMarker Message "The old nag is armored and waiting outside." set DLCHorseArmor.giveArmor to 0 if ( getStage DLCHorseArmor >= 40 ) player.RemoveItem Gold001 500 endif if ( getStage DLCHorseArmor == 30 ) setstage DLCHorseArmor 40 endif endif if ( Horses.OwnOldNag == 0 ) message "Your horse is too far away to be armored." set DLCHorseArmor.giveArmor to 0 endif endif endif ;Gives player Old Nag if a horse is not already owned if ( DLCHorseArmor.giveArmor == 3 ) HorsePCArmoredSteelOldNagRef.enable HorsePCArmoredSteelOldNagRef.moveto DLCHorseArmorMarker set DLCHorseArmor.giveArmor to 0 setstage DLCHorseArmor 41 endif ;Checks to see if player owns a horse and sets variable set DLCHorseArmor.NoHorse to 0 if ( Horses.OwnAnvilWhite == 0 ) && ( Horses.OwnBravilBay == 0 ) && ( Horses.OwnBrumaPaint == 0 ) && ( Horses.OwnCheydinhalBlack == 0 ) && ( Horses.OwnChorrolChestnut == 0 ) && ( Horses.OwnLeyawiinPaint == 0 ) && ( Horses.OwnSkingradBay == 0 ) && ( Horses.OwnShadowmere == 0 ) && ( Horses.OwnPriorMaborelsHorse == 0 ) && ( Horses.OwnOldNag == 0 ) set DLCHorseArmor.NoHorse to 1 endif end Begin OnActivate Activate endSCROSCRO)!SCRO SCROSCROESCRO(!SCROSCRO/SCRO'!SCRO'SCROSCRO&!SCRO!SCRO&BSCRO%!SCRO"SCRO22SCRO$!SCRO#SCROSCRO!!SCRO&SCROSCRO#!SCRO$SCRO+SCRO"!SCRO%SCRO4SCRO4SCRO SCRO[SCRO(SCROSCRO+SCRO!SCRO SCPT@EDIDBongondScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXScriptName BongondScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCChestnutChorrolRef.RespawnHorse ==1 ) HorsePCChestnutChorrolRef.MoveTo ChorrolHorseMarker HorsePCChestnutChorrolRef.Resurrect HorsePCChestnutChorrolRef.Disable Set HorsePCChestnutChorrolRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelChestnutChorrolRef.RespawnHorse == 1 ) HorsePCArmoredSteelChestnutChorrolRef.MoveTo ChorrolHorseMarker HorsePCArmoredSteelChestnutChorrolRef.Resurrect HorsePCArmoredSteelChestnutChorrolRef.Disable Set HorsePCArmoredSteelChestnutChorrolRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenChestnutChorrolRef.RespawnHorse == 1 ) HorsePCArmoredElvenChestnutChorrolRef.MoveTo ChorrolHorseMarker HorsePCArmoredElvenChestnutChorrolRef.Resurrect HorsePCArmoredElvenChestnutChorrolRef.Disable Set HorsePCArmoredElvenChestnutChorrolRef.RespawnHorse to 0 EndIf EndIf Activate End SCROSCRO!SCRO&!SCROSCROSCPTEDID ClesaScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXzScriptName ClesaScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCWhiteAnvilRef.RespawnHorse ==1 ) HorsePCWhiteAnvilRef.MoveTo AnvilHorseMarker HorsePCWhiteAnvilRef.Resurrect HorsePCWhiteAnvilRef.Disable Set HorsePCWhiteAnvilRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelWhiteAnvilRef.RespawnHorse == 1 ) HorsePCArmoredSteelWhiteAnvilRef.MoveTo AnvilHorseMarker HorsePCArmoredSteelWhiteAnvilRef.Resurrect HorsePCArmoredSteelWhiteAnvilRef.Disable Set HorsePCArmoredSteelWhiteAnvilRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenWhiteAnvilRef.RespawnHorse == 1 ) HorsePCArmoredElvenWhiteAnvilRef.MoveTo AnvilHorseMarker HorsePCArmoredElvenWhiteAnvilRef.Resurrect HorsePCArmoredElvenWhiteAnvilRef.Disable Set HorsePCArmoredElvenWhiteAnvilRef.RespawnHorse to 0 EndIf EndIf Activate EndSCROSCRO&SCRO!!SCROSCROSCPT2uEDIDHorsePCWhiteAnvilScriptSCHRSCDAL Xir 1 == rs 1 == rs 0  [  s 0 ==s 1 rs 0!7 nns 0SCTXScriptName HorsePCWhiteAnvilScript Short RespawnHorse short FakeDeath Begin OnActivate if isActionRef player == 1 If Horses.AnvilErnestPresent == 1 Set Horses.AnvilErnestPresent to 0 EndIf endif Activate End Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnAnvilWhite to 0 HorseSaleWhiteAnvilRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End SLSD SCVR RespawnHorseSLSDSCVR FakeDeathSCROSCROSCRO[SCPTEDIDIsabeauBienneScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXwScriptname IsabeauBienneScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCBayBravilRef.RespawnHorse == 1 ) HorsePCBayBravilRef.MoveTo BravilHorseMarker HorsePCBayBravilRef.Resurrect HorsePCBayBravilRef.Disable Set HorsePCBayBravilRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelBayBravilRef.RespawnHorse == 1 ) HorsePCArmoredSteelBayBravilRef.MoveTo AnvilHorseMarker HorsePCArmoredSteelBayBravilRef.Resurrect HorsePCArmoredSteelBayBravilRef.Disable Set HorsePCArmoredSteelBayBravilRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenBayBravilRef.RespawnHorse == 1 ) HorsePCArmoredElvenBayBravilRef.MoveTo AnvilHorseMarker HorsePCArmoredElvenBayBravilRef.Resurrect HorsePCArmoredElvenBayBravilRef.Disable Set HorsePCArmoredElvenBayBravilRef.RespawnHorse to 0 EndIf EndIf Activate End SCROSCRO SCRO)!SCROSCROSCROSCPT\EDIDTovasSelvaniScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXScriptName TovasSelvaniScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCBlackCheydinhalRef.RespawnHorse == 1 ) HorsePCBlackCheydinhalRef.MoveTo PCHorseCheydinhalMarker HorsePCBlackCheydinhalRef.Resurrect HorsePCBlackCheydinhalRef.Disable Set HorsePCBlackCheydinhalRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelBlackCheydinhalRef.RespawnHorse == 1 ) HorsePCArmoredSteelBlackCheydinhalRef.MoveTo ChorrolHorseMarker HorsePCArmoredSteelBlackCheydinhalRef.Resurrect HorsePCArmoredSteelBlackCheydinhalRef.Disable Set HorsePCArmoredSteelBlackCheydinhalRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenBlackCheydinhalRef.RespawnHorse == 1 ) HorsePCArmoredElvenBlackCheydinhalRef.MoveTo ChorrolHorseMarker HorsePCArmoredElvenBlackCheydinhalRef.Resurrect HorsePCArmoredElvenBlackCheydinhalRef.Disable Set HorsePCArmoredElvenBlackCheydinhalRef.RespawnHorse to 0 EndIf EndIf Activate End SCRO/SCRO'SCRO'!SCROSCRO.SCROSCPT0EDIDCatFaceScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXScriptName CatFaceScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCPaintLeyawiinRef.RespawnHorse == 1 ) HorsePCPaintLeyawiinRef.MoveTo PCHorseLeyawiinMarker HorsePCPaintLeyawiinRef.Resurrect HorsePCPaintLeyawiinRef.Disable Set HorsePCPaintLeyawiinRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelPaintLeyawiinRef.RespawnHorse == 1 ) HorsePCArmoredSteelPaintLeyawiinRef.MoveTo ChorrolHorseMarker HorsePCArmoredSteelPaintLeyawiinRef.Resurrect HorsePCArmoredSteelPaintLeyawiinRef.Disable Set HorsePCArmoredSteelPaintLeyawiinRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenPaintLeyawiinRef.RespawnHorse == 1 ) HorsePCArmoredElvenPaintLeyawiinRef.MoveTo ChorrolHorseMarker HorsePCArmoredElvenPaintLeyawiinRef.Resurrect HorsePCArmoredElvenPaintLeyawiinRef.Disable Set HorsePCArmoredElvenPaintLeyawiinRef.RespawnHorse to 0 EndIf EndIf Activate End SCRO22SCRO#SCRO$!SCROSCRO02SCROSCPTEDIDPetrineScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXScriptName PetrineScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCPaintBrumaRef.RespawnHorse == 1 ) HorsePCPaintBrumaRef.MoveTo BrumaHorseMarker HorsePCPaintBrumaRef.Resurrect HorsePCPaintBrumaRef.Disable Set HorsePCPaintBrumaRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelPaintBrumaRef.RespawnHorse == 1 ) HorsePCArmoredSteelPaintBrumaRef.MoveTo ChorrolHorseMarker HorsePCArmoredSteelPaintBrumaRef.Resurrect HorsePCArmoredSteelPaintBrumaRef.Disable Set HorsePCArmoredSteelPaintBrumaRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenPaintBrumaRef.RespawnHorse == 1 ) HorsePCArmoredElvenPaintBrumaRef.MoveTo ChorrolHorseMarker HorsePCArmoredElvenPaintBrumaRef.Resurrect HorsePCArmoredElvenPaintBrumaRef.Disable Set HorsePCArmoredElvenPaintBrumaRef.RespawnHorse to 0 EndIf EndIf Activate End SCRO&BSCRO"SCRO%!SCROSCRO$BSCROSCPTEDIDUgakGraMogakhScriptSCHRSCDA Xir 1 == rs 1 ==r" rs 0 rs 1 ==r" rs 0 rs 1 ==r" rs 0 SCTXScriptName UgakGraMogakhScript Begin OnActivate If ( IsActionRef Player == 1 ) If ( HorsePCBaySkingradRef.RespawnHorse == 1 ) HorsePCBaySkingradRef.MoveTo SkingradHorseMarker HorsePCBaySkingradRef.Resurrect HorsePCBaySkingradRef.Disable Set HorsePCBaySkingradRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredSteelBaySkingradRef.RespawnHorse == 1 ) HorsePCArmoredSteelBaySkingradRef.MoveTo ChorrolHorseMarker HorsePCArmoredSteelBaySkingradRef.Resurrect HorsePCArmoredSteelBaySkingradRef.Disable Set HorsePCArmoredSteelBaySkingradRef.RespawnHorse to 0 EndIf If ( HorsePCArmoredElvenBaySkingradRef.RespawnHorse == 1 ) HorsePCArmoredElvenBaySkingradRef.MoveTo ChorrolHorseMarker HorsePCArmoredElvenBaySkingradRef.Resurrect HorsePCArmoredElvenBaySkingradRef.Disable Set HorsePCArmoredElvenBaySkingradRef.RespawnHorse to 0 EndIf EndIf Activate End SCROESCROSCRO(!SCROSCROESCROSCPT$jEDIDDLCHorseArmorDoorScriptSCHRSCDAp rs  0 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 rXS 1 == rs 0 rs 0 rs  1 r XS 1 == rs 0 rs 0 rs  1 r XS 1 == rs 0 rs 0 rs  1 r XS 1 == rs 1 rs 0 rs  1 r XS 1 == rs 1 rs 0 rs  1 r XS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 rXS 1 == rs 1 rs 0 rs  1 SCTXscriptname DLCHorseArmorDoorScript begin onActivate set DLCHorseArmor.IsLastHorseLegal to 0 ;Checks to see if current horse is armored if ( HorsePCBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( WeynonHorsePlayer.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( ShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 endif ;Checks to see if current horse is armored with steel if ( HorsePCArmoredSteelBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredSteelOldNagRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 set DLCHorseArmor.IsLastHorseLegal to 1 else set DLCHorseArmor.IsLastHorseArmoredSteel to 0 endif ;Checks to see if current horse is armored with elven and legally owned if ( HorsePCArmoredElvenBayBravilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenBaySkingradRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenBlackCheydinhalRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenChestnutChorrolRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenPaintBrumaRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenPaintLeyawiinRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenWhiteAnvilRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenPaintWeynonRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenShadowmereRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 elseif ( HorsePCArmoredElvenOldNagRef.IsPlayersLastRiddenHorse == 1 ) set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0 set DLCHorseArmor.IsLastHorseLegal to 1 else set DLCHorseArmor.IsLastHorseArmoredElven to 0 endif activate endSCRO SCROSCROESCRO/SCROSCRO&BSCRO22SCROSCROSCRO+SCRO SCROSCRO'SCRO!SCRO"SCRO#SCRO&SCRO$SCRO%SCRO4SCRO)!SCRO(!SCRO'!SCRO&!SCRO%!SCRO$!SCRO!!SCRO#!SCRO"!SCRO4SCPT EDIDDLCHorseArmorScriptSCHR SCDAw95 X:r 0 <= rX! 0 == && X:r 88 >= &&9 rn rnS rnSCTXScriptName DLCHorseArmorScript Begin GameMode short GiveArmor short NoHorse short IsLastHorseArmoredSteel short IsLastHorseArmoredElven short IsLastHorseLegal if ( getStage DLCHorseArmor <= 0 ) && ( player.IsInCombat == 0 ) && ( getStage CharacterGen >= 88 ) setstage DLCHorseArmor 30 player.additem DLCHorseArmorNote 1 SnakGraBuraRef.ModDisposition Player 20 endif end SLSDSCVR GiveArmorSLSDSCVRNoHorseSLSDSCVRIsLastHorseArmoredSteelSLSDSCVRIsLastHorseArmoredElvenSLSD SCVRIsLastHorseLegalSCROSCRO,SCRO SCROnFSCRO5RSCPTEDIDHorsePCBayBravilScriptSCHRSCDA f  s 0 ==s 1 rs 0s 0!7 nns 0 r s 0 == s 1 == && XCr 1 ==Y:0Your Bay horse has returned to Bravil's stables.s 1f Xir 1 == rs 1 == rs  0s 1s 0 ^SCTXScriptName HorsePCBayBravilScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnBravilBay to 0 Set Mounted to 0 HorseSaleBayBravilRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCBravilGoHome If TellPC == 0 && Mounted == 1 If GetInCell Bravil == 1 Message "Your Bay horse has returned to Bravil's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.BravilAntionePresent == 1 Set Horses.BravilAntionePresent to 0 Set Mounted to 1 EndIf EndIf Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCROSCRO[SCRODSCROSCROSCPTEDIDHorsePCBaySkingradScriptSCHRSCDA f  s 0 ==s 1 rs 0s 0!7 nns 0 r s 0 == s 1 == && XCr 1 ==Y<2Your Bay horse has returned to Skingrad's stables.s 1f Xir 1 == rs 1 == rs 0s 1s 0 ^SCTXScriptName HorsePCBaySkingradScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnSkingradBay to 0 Set Mounted to 0 HorseSaleBaySkingradRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCSkingradGoHome If TellPC == 0 && Mounted == 1 If GetInCell Skingrad == 1 Message "Your Bay horse has returned to Skingrad's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.SkingradTilmoPresent == 1 Set Horses.SkingradTilmoPresent to 0 Set Mounted to 1 EndIf endif Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCROESCRO[SCROBSCROpSCROSCPTEDIDHorsePCBlackCheydinhalScriptSCHRSCDA f  s 0 ==s 1 rs 0s 0!7 nns 0 r s 0 == s 1 == && XCr 1 ==>6Your Black horse has returned to Cheydinhal's stables.s 1f Xir 1 == rs 1 == rs  0s 1s 0 ^SCTXScriptName HorsePCBlackCheydinhalScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnCheydinhalBlack to 0 Set Mounted to 0 HorseSaleBlackCheydinhalRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCCheydinhalGoHome If TellPC == 0 && Mounted == 1 If GetInCell Cheydinhal == 1 MessageBox "Your Black horse has returned to Cheydinhal's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.CheydinhalMivrynaPresent == 1 Set Horses.CheydinhalMivrynaPresent to 0 Set Mounted to 1 Endif EndIf Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCRO0SCRO[SCRO@SCROSCROSCPTEDIDHorsePCChestnutChorrolScriptSCHR{SCDA{ f  s 0 ==s 1 rs 0s 0!7 nns 0 r  s 0 == XCr 1 ==Y@6Your Chestnut horse has returned to Chorrol's stables.s 1f Xir 1 == rs 1 == rs  0s 1s 0 ^SCTXScriptName HorsePCChestnutChorrolScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnChorrolChestnut to 0 Set Mounted to 0 HorseSaleChestnutChorrolRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCChorrolGoHome If TellPC == 0 If GetInCell Chorrol == 1 Message "Your Chestnut horse has returned to Chorrol's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.ChorrolNardhilPresent == 1 Set Horses.ChorrolNardhilPresent to 0 Set Mounted to 1 EndIf endif Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCROSCRO[SCRO=SCROHSCROSCPTEDIDHorsePCPaintBrumaScriptSCHRSCDA f  s 0 ==s 1 rs 0s 0!7 nns 0 r s 0 == s 1 == && XCr 1 ==Y;1Your Paint horse has returned to Bruma's stables.s 1f Xir 1 == rs 1 == rs  0s 1s 0 ^SCTXScriptName HorsePCPaintBrumaScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnBrumaPaint to 0 Set Mounted to 0 HorseSalePaintBrumaRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCBrumaGoHome If TellPC == 0 && Mounted == 1 If GetInCell Bruma == 1 Message "Your Paint horse has returned to Bruma's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.BrumaHumilisPresent == 1 Set Horses.BrumaHumilisPresent to 0 Set Mounted to 1 endif EndIf Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCRO%BSCRO[SCRO>SCROJSCROSCPT}EDIDHorsePCPaintLeyawiinScriptSCHRSCDA f  s 0 ==s 1 rs 0s 0!7 nns 0 r s 0 == s 1 == && XCr 1 ==Y>4Your Paint horse has returned to Leyawiin's stables.s 1f Xir 1 == rs 1 == rs  0s 1s 0 ^SCTXScriptName HorsePCPaintLeyawiinScript Short RespawnHorse Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set RespawnHorse to 1 Set Horses.OwnLeyawiinPaint to 0 Set Mounted to 0 HorseSalePaintLeyawiinRef.Enable ModPCMiscStat 14 -1 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCLeyawiinGoHome If TellPC == 0 && Mounted == 1 If GetInCell Leyawiin == 1 Message "Your Paint horse has returned to Leyawiin's stables." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.LeyawiinAtahbaPresent == 1 Set Horses.LeyawiinAtahbaPresent to 0 Set Mounted to 1 EndIf endif Set TellPC to 0 Activate EvaluatePackage End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCRO32SCRO[SCRO?SCROSCROSCPTaEDID HorsePCPriorMaborelsHorseScriptSCHR-SCDA- 8  s 0 == rs 0s 0 r s 0 == s 1 == && XCr 1 ==Y>4Prior Maborel's horse has returned to Weynon Priory.s 1< rs 1 ==s 1s 0 ^SCTX;ScriptName HorsePCPriorMaborelsHorseScript Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set Horses.OwnPriorMaborelsHorse to 0 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCWeynonGoHome If TellPC == 0 && Mounted == 1 If GetInCell WeynonPriory == 1 Message "Prior Maborel's horse has returned to Weynon Priory." Set TellPC to 1 EndIf EndIf End Begin OnActivate if PriorMaborelRef.OfferHorse == 1 Set Mounted to 1 Set TellPC to 0 EndIf Activate EvaluatePackage EndSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCRO[SCROCSCROwSCROSCPTEDIDHorsePCShadowmereScriptSCHR SCDA  8  s 0 == rs 0s 0 r s 0 == s 1 == && XCr 1 ==Y3)Shadowmere has returned to Fort Farragut.s 1$s 0s 1 ^SCTXScriptName HorsePCShadowmereScript Short TellPC Short Mounted short FakeDeath Begin OnDeath if ( FakeDeath == 0 ) Set Horses.OwnShadowmere to 0 else set FakeDeath to 0 endif End Begin OnPackageEnd HorsePCFarragutGoHome If TellPC == 0 && Mounted == 1 If GetInCell FortFarragut == 1 Message "Shadowmere has returned to Fort Farragut." Set TellPC to 1 EndIf EndIf End Begin OnActivate Set TellPC to 0 Set Mounted to 1 Activate EvaluatePackage End SLSDSCVRTellPCSLSDSCVRMountedSLSDSCVR FakeDeathSCRO[SCROFSCRO,GRUP[BOOK(BOOK5REDIDDLCHorseArmorNoteFULLHorse Armor NoteMODLClutter\Books\Note01.NIFMODB$@ICONClutter\IconNote.ddsDESCDear Reader,

In celebration of the launch of our new barding services, we are offering a free set of horse armor to the bearer of this letter. To retrieve your reward bring your favorite horse, along with this notice, to the Chestnut Handy Stables outside of the Imperial City. Help us spread the word about our new horse armor services.

Chestnut Handy -- Because you can't afford not to protect your horse.

Signed,

Snak gra-Bura
Owner, Chestnut Handy Stables DATA BOOK~EDIDDLCHorseArmorPlansFULLHorse Armor PlansDESC7I'm a set of plans. Go to the Chestnut Handy stables.DATA GRUPCONT(CONTEDIDDLCHorseArmorChestFULLChestMODL$Clutter\UpperClass\Upperchest02.NIFMODB\?GBCNTODATASNAMYQNAMYGRUPDOOR(DOORjEDIDDLCHorseArmorStableDoorFULL Wooden DoorMODL*Architecture\Lowerclass\doorfulllower.NIFMODB*BSCRIjSNAM( ANAM' FNAMGRUPzNPC_(NPC_R+xMRLe=t $MnZry?0__qK[K6,mc p.4Ry?GI6S' i3堭gx߽Y]Suwz`tZEg$+3 Ek ^ UjsV|5 ;\f~-34qe_nqq9b]*+TՓ.zsƦ봉S I#L)-i2XhXPD3mTPDVbV;i('[J5mnOi>7dE:oz[t{xiy\5qQ >9si0<ΒE-<|<B7+)mȤ@KV;>5w5 ΩL%+@_?n{^_,9x>ˆ2qꥣ82?C=GMLZ2Ο:g_ؖ1>w$O^ܝs ;?f[Z1NOXz˩Hx >Í=*ʼoBPsՓ)C[;XB3I^[rn-4N {9q|4m_o)Aām\;^fUM ^y2{y۹1^W\y6*mj"s4vSQJs tL*v^{5:'74JE +DWGRUP@CREA(CREA EDIDHorsePCArmoredSteelWhiteAnvilFULLArmored White HorseMODLCreatures\Horse\Skeleton.NIFMODBCNIFZgArmorSteel.NIFBridleSteel.NIFhorsegrey.nifhorseheadgrey.niflefteye.nifrighteye.niftail_grey.nifACBS@22SNAM+y 7LSCRIuAIDT 22PKID;UPKIDDATA22 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA EDIDHorsePCArmoredSteelPaintWeynonFULL Prior Maborel's Horse (Armored)MODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorSteel.NIFBridleSteel.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAMV7LSCRIAIDT 222PKIDnDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAqEDIDHorsePCArmoredSteelBaySkingradFULLArmored Bay HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZZArmorSteel.NIFBridleSteel.NIFhorse.nifhorsehead.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAEDID!HorsePCArmoredSteelPaintLeyawiinFULLArmored Paint HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorSteel.NIFBridleSteel.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRI}AIDT 22PKID;UPKIDDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAX!EDIDHorsePCArmoredElvenBayBravilFULLArmored Bay HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZZArmorElven.NIFBridleElven.NIFhorse.nifhorsehead.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSDTCSDICSDCdCSDTCSDICSDCdCSDTCSDI CSDCdCSDTCSDI CSDCdCSDTCSDIFe CSDCKCSDTCSDICe CSDCdCSDTCSDIBe CSDCdCSDTCSDIGe CSDCFCSDTCSDIDe CSDCdCREAq!EDIDHorsePCArmoredElvenBaySkingradFULLArmored Bay HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZZArmorElven.NIFBridleElven.NIFhorse.nifhorsehead.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDID#HorsePCArmoredElvenBlackCheydinhalFULLArmored Black HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZjArmorElven.NIFBridleElven.NIFhorseblack.nifhorseheadblack.niflefteye.nifrighteye.niftail_black.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA<2222!222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDID$HorsePCArmoredElvenlChestnutChorrolFULLArmored Chestnut HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZsArmorElven.NIFBridleElven.NIFhorsechestnut.nifhorseheadchestnut.niflefteye.nifrighteye.niftail_chestnut.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA|!EDIDHorsePCArmoredElvenPaintBrumaFULLArmored Paint HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorElven.NIFBridleElven.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDID!HorsePCArmoredElvenPaintLeyawiinFULLArmored Paint HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorElven.NIFBridleElven.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRI}AIDT 22PKID;UPKIDDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDIDHorsePCArmoredElvenPaintWeynonFULL Prior Maborel's Horse (Armored)MODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorElven.NIFBridleElven.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAMV7LSCRIAIDT 222PKIDnDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDIDHorsePCArmoredElvenShadowmereFULLShadowmere (Armored)MODLCreatures\Horse\Skeleton.NIFMODBOBNIFZpArmorElven.NIFBridleElven.NIFhorseblack.nifhorseheadblack.niflefteyered.nifrighteyered.niftail_black.nifACBSB22 SNAM7LSNAMn:7LSNAM7LSNAM7LSNAMV7LSCRIAIDT dK2PKIDIODATA22222!222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA!EDIDHorsePCArmoredElvenWhiteAnvilFULLArmored White HorseMODLCreatures\Horse\Skeleton.NIFMODBuBNIFZgArmorElven.NIFBridleElven.NIFhorsegrey.nifhorseheadgrey.niflefteye.nifrighteye.niftail_grey.nifACBS@22SNAM+y 7LSCRIuAIDT 22PKID;UPKIDDATA22 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAo EDIDHorsePCArmoredSteelBayBravilFULLArmored Bay HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZZArmorSteel.NIFBridleSteel.NIFhorse.nifhorsehead.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAt4EDIDHorsePCArmoredSteelOldNagFULLArmored Old NagMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorSteel.NIFBridleSteel.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRI>AIDT 22PKID;UPKIDDATA(2222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAt4EDIDHorsePCArmoredElvenOldNagFULLArmored Old NagMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorElven.NIFBridleElven.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRI>AIDT 22PKID;UPKIDDATA(2222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA EDIDHorsePCArmoredSteelShadowmereFULLShadowmere (Armored)MODLCreatures\Horse\Skeleton.NIFMODBFCNIFZnArmorSteel.NIFbridle_db.nifhorseblack.nifhorseheadblack.niflefteyered.nifrighteyered.niftail_black.nifACBSB22 SNAM7LSNAMn:7LSNAM7LSNAM7LSNAMV7LSCRIAIDT dK2PKIDIODATA22222!222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA EDID#HorsePCArmoredSteelBlackCheydinhalFULLArmored Black HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZjArmorSteel.NIFBridleSteel.NIFhorseblack.nifhorseheadblack.niflefteye.nifrighteye.niftail_black.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA<2222!222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA EDID#HorsePCArmoredSteelChestnutChorrolFULLArmored Chestnut HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZsArmorSteel.NIFBridleSteel.NIFhorsechestnut.nifhorseheadchestnut.niflefteye.nifrighteye.niftail_chestnut.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREA| EDIDHorsePCArmoredSteelPaintBrumaFULLArmored Paint HorseMODLCreatures\Horse\Skeleton.NIFMODBBNIFZdArmorSteel.NIFBridleSteel.NIFhorseheadpaint.nifhorsepaint.niflefteye.nifrighteye.niftail.nifACBS@22SNAM+y 7LSCRIAIDT 22PKID;UPKIDDATA(2X 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCR!CREAEDIDImpLegionHorseAnvilFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorelven.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseAleswellFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorelven.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseCheyFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseChorrolFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseCrossroadsFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseFallsFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseGottshawFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseLeyFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorelven.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseNikelFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseRidgeFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseRockFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseRoxeyFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseSardavarFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseSlopeFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseVirtueFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseWellFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorsteel.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRCREAEDIDImpLegionHorseWellspringFULLImperial Legion HorseMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZiarmorelven.nifbridle.nifhorse.nifhorsehead.niflefteye.nifmane.nifrighteye.nifsaddle.niftail.nifACBSH22SNAM7LAIDT 222PKIDnDATA# 222222RNAM@ZNAM=nTNAMBNAM?WNAM@CSCRGRUP2CELL(GRUP<(GRUP((CELL|6zEDIDICChestnutHandyStablesFULLChestnut Handy StablesDATA!XCLL$<<<?XOWN2XCMTGRUP6z(GRUPp6z(REFRHREDIDDLCHorseArmorMoveToMarkerNAME;DATA3Y^ԷGRUPy(GRUPe(CELLmyEDID CursedMine03FULLCursed Mine Lower GalleriesDATAXCLL$"#ZE?ZEXCMTGRUPy(GRUPly(REFRD EDIDDLCHorseArmorChestRefNAME[DATANaDHc^DEGRUPPy (REFR(NAMEDATAb-D):DxEGRUPi(GRUPU(CELLdEDIDDLCHorseArmorDummyCellFULLArmor WarehouseDATAXCLL$?GRUP(GRUP (ACREX EDID HorsePCArmoredSteelBayBravilRefNAME XOWNDATADDEACREZ 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"!EDID!HorsePCArmoredElvenShadowmereRefNAME!XOWNDATADDEACREY !!EDID!HorsePCArmoredElvenWhiteAnvilRefNAME!XOWNDATAEDEACREZ #!EDID"HorsePCArmoredElvenPaintWeynonRefNAME!XOWNDATAEDEREFRA>EDIDDLCHorseCellMarkerNAME;DATADEEGRUP (REFR(NAME DATADDE˖@REFR(4NAMEX6DATAC,EE8$EREFR(4NAMEX6DATADDEREFR(4NAMEX6DATADEEREFR(NAME DATADEEREFR(NAME DATAEEE˖REFR(NAME DATADDEI@REFR(NAME DATAEEE˖REFR(NAME DATADDEREFR(NAME DATADEEREFR(NAME DATADEEɿREFR(NAME DATADEEREFR(NAMEX6DATAC,ED8$EREFR(NAMEX6DATAC,E D8$EREFR(NAMEX6DATADDEREFR(NAMEX6DATAhE E8$EREFR(NAMEX6DATA^DTEEREFR(NAMEX6DATAWD\EEREFR(NAMEX6DATA.JDEEREFR(NAMEX6DATA*DDEREFR(NAMEX6DATA.JDqDEREFR(NAME DATAEDEI@REFR(NAME DATAEDE˖REFR(NAME DATADDE˖@GRUPWRLD(WRLD|<EDIDTamrielNAM2ICON%Menus\Map\world\Cyrodiil_Resized.ddsMNAM&/;DATANAM0NAM9HpHGRUPu<(CELLw7DATAXCLCGRUPw7(GRUPw7(ACREF EDIDDLCHorseArmorWhiteHorseNAME DATA2~bGGm]F@@REFRI EDIDDLCHorseArmorChorrolMarkerNAME4DATAq{~ZG]F @@REFRB(EDIDDLCHorseArmorMarkerNAME4DATAAFzG&8E @REFRTzNAMEjXTELzB0K !?EL=GRUP (GRUP(CELLA^EDID ICStables01DATAXCLCXCLR/aA bA dGRUP^(GRUP|^ (REFR(NAMEQDATAFR}GPP>EH?-0<@REFR(NAMEQDATAWFc}GL>E :w=5#REFR(NAME( DATAF,^}G<GEDIDChorrolStables00DATABXCLCXCLR d /GRUPG(GRUP&DIAL(DIAL EDID GREETINGQSTI4QSTIQSTInFQSTI,QSTI0QSTIQSTI QSTI%QSTI/QSTI.QSTI*QSTI)QSTI(QSTI'QSTI&QSTI$QSTI+QSTI-QSTIQSTI"QSTI QSTIuQSTI2PQSTI.QSTI6QSTIkQSTI'^QSTI2QSTImQSTIQSTI8cQSTIBQSTIQSTI9QSTI3cQSTI2cQSTIcQSTI(_QSTI<QSTIQSTI$QSTI+QSTIQSTIQSTIQSTI2QSTI$QSTI=QSTI=QSTI2QSTI2QSTI2QSTI9QSTISQSTISQSTISQSTIQSTIBQSTIBQSTIBQSTI6QSTIQSTIQSTITQSTISQSTISQSTISQSTIQSTISQSTISQSTISQSTISQSTINQSTIUQSTIOVQSTIQSTIWQSTIVQSTIVQSTIVQSTIWQSTImHQSTIUQSTI`QSTI&QSTI_QSTINQSTI]QSTIWQSTIa9QSTI`9QSTI_9QSTIbQSTIWQSTIWQSTIWQSTIdQSTIWQSTIWQSTIWQSTI:QSTI;QSTI<QSTI4cQSTI5cQSTI6cQSTI7cQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIFQSTIQSTIQSTIxQSTI|QSTIQSTI QSTIUQSTIQSTIQSTIrQSTI=QSTIQQSTIFQSTI| QSTI8xQSTI9xQSTI.QSTIQSTI$QSTI\QSTI.{QSTIxQSTIQSTIZ.QSTIQSTIgQSTI\QSTIQSTIQSTIJQSTI$QSTI۸QSTI>QSTIvQSTIwQSTI5xQSTI&QSTI>QSTIPQSTIocQSTI֎QSTIQSTI3QSTI6QSTIZQSTI7xQSTImYQSTIlYQSTI QSTIhZ QSTInQSTI2zQSTI1zQSTIkQSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTI_QSTIBQSTI$QSTI.E QSTIGQSTIBQSTIQSTIQSTIQSTIBQSTIhQSTIQSTIQSTI+QSTI*QSTI,QSTI.QSTI/QSTI0QSTI1QSTI2QSTI3QSTI4QSTI5QSTI6QSTI7QSTI8QSTI9QSTI:QSTI;QSTI-QSTI;DQSTI QSTI[QSTIݗ QSTIeQSTI]QSTIaDQSTIQSTIdQSTI#QSTI?QSTI% QSTIiQSTIQSTIQSTIW9QSTIQSTIQSTIQSTIQSTIQSTIQSTIQSTIQSTIQSTIeQSTIDQSTIQSTI+QSTIQSTIFULL GREETINGDATADIALP EDIDDLCHorseArmorTopicQSTI FULL I'm here about the horse armor.DATAGRUP (INFO DATAQSTI PNAMTRDTKNAM1What can I interest you in?NAM2CTDAA: CTDA?H+TCLT&TCLT&TCLT4TCLTjSCHRDIALKEDIDDLCHorseArmorTopicBuyQSTI FULLArmor my Horse (500 GP)DATAGRUP(INFO&DATAQSTI PNAMTRDTKNAM1What can I interest you in?NAM2CTDA` B: CTDA?H+TCLT&TCLT&TCLT*TCLT4SCHRDIALX&EDIDDLCHorseArmorTopicSteelQSTI FULL#I'd like steel armor for my horse.DATAGRUP&(INFO&DATAQSTI PNAMTRDTKNAM1CHere you are, just like I promised! Thanks again for all the help!NAM2CTDAO CTDA?O  CTDAA: CTDA?H+SCHR3SCDA3 rs 1Xr rs 1 rs 0SCTXset DLCHorseArmor.GiveArmor to 1 addtopic DLCHorseArmorTopicBuy set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0SCRO SCROINFOCDATAQSTI PNAM&TRDTKgraNAM1I appreciate your business.NAM2CTDA?H+CTDA` B: CTDAO CTDAbC/CTDAO CTDA?O  SCHR*SCDA* rs 1 rs 1 rs 0SCTXset DLCHorseArmor.GiveArmor to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 0 SCRO INFO&DATAQSTI PNAMCTRDTKgraNAM1You've got to be kidding.NAM2CTDA?H+CTDA` B: CTDA?O CTDAO CTDA?O  CTDAbC/SCHRFSCDAFYB8Your current horse cannot be outfitted with steel armor.SCTXDMessage "Your current horse cannot be outfitted with steel armor." DIALX&EDIDDLCHorseArmorTopicElvenQSTI FULL#I'd like elven armor for my horse.DATAGRUP&(INFO&DATAQSTI PNAMTRDTKNAM1CHere you are, just like I promised! Thanks again for all the help!NAM2CTDA?H+CTDAA: CTDAO CTDA?O  SCHR3SCDA3 rs 2Xr rs 1 rs 0SCTXset DLCHorseArmor.GiveArmor to 2 addtopic DLCHorseArmorTopicBuy set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0SCRO SCROINFO&DATAQSTI TPICPNAM&TRDTKgraNAM1I appreciate your business.NAM2CTDA?H+CTDAO CTDA` B: CTDAO CTDAbC/CTDA?O  SCHR*SCDA* rs 2 rs 1 rs 0SCTXset DLCHorseArmor.GiveArmor to 2 set DLCHorseArmor.IsLastHorseArmoredElven to 1 set DLCHorseArmor.IsLastHorseArmoredSteel to 0SCRO INFOCDATAQSTI TPIC&PNAM&TRDTKgraNAM1You've got to be kidding.NAM2CTDA?H+CTDA` B: CTDA?O CTDAO CTDA?O  CTDAbC/SCHRFSCDAFYB8Your current horse cannot be outfitted with elven armor.SCTXBMessage "Your current horse cannot be outfitted with elven armor."DIAL\*EDIDDLCHorseArmorTopicTooMuchQSTI FULL%500 is too much. Will you take less?DATAGRUP*(INFO*DATAQSTI PNAMTRDTK GoNAM1I can't afford to do that.NAM2CTDAO CTDA` B: CTDA?H+CTDA?O  SCHRDIALU4EDIDDLCHorseArmorTopicNoHorseQSTI FULLHorse? Can't you give me one?DATAGRUP4(INFO4DATAQSTI PNAMTRDTKHorNAM1You've got to be kidding.NAM2CTDA?H+CTDA` B: CTDA?O CTDAO  SCHRsSCDAsYoeYou must legally own the last horse that you've ridden before Snak gra-Bura can sell you horse armor.SCTXomessage "You must legally own the last horse that you've ridden before Snak gra-Bura can sell you horse armor."DIALXjEDIDDLCHorseArmorNoHorse1QSTI FULL%I want horse armor, and a horse too.DATAGRUP<j(INFO4DATAQSTI TPIC4PNAMTRDTAkgrNAM1You've got to be kidding.NAM2CTDAA: CTDA?H+CTDA?O CTDAO  TCLTjTCLTjTCLTjSCHRDIALXjEDIDDLCHorseArmorPersuade1QSTI FULL$I'll take any horse. I'm not fussy.DATAGRUP'j(INFOjDATAQSTI PNAMTRDT2HorNAM1Let's see what we've got here.NAM2CTDAA: CTDA?H+SCHRQSCDAQ rs 3 rs 17 nnXr rs 1 rs 1SCTXset DLCHorseArmor.GiveArmor to 3 Set Horses.OwnOldNag to 1 ModPCMiscStat 14 1 addtopic DLCHorseArmorTopicBuy set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 1SCRO SCRO[SCRODIALWjEDIDDLCHorseArmorPersuade2QSTI FULL#I said: I want a horse. I'm armed.DATAGRUP"j(INFOjDATAQSTI PNAMTRDT2HorNAM1You drive a hard bargain.NAM2CTDAA: CTDA?H+SCHRQSCDAQ rs 3 rs 17 nnXr rs 1 rs 1SCTXset DLCHorseArmor.GiveArmor to 3 Set Horses.OwnOldNag to 1 ModPCMiscStat 14 1 addtopic DLCHorseArmorTopicBuy set DLCHorseArmor.IsLastHorseArmoredSteel to 1 set DLCHorseArmor.IsLastHorseArmoredElven to 1SCRO SCRO[SCRODIALVjEDIDDLCHorseArmorPersuade3QSTI FULL"I'll come back with my own horse.DATAGRUPj(INFODATAQSTI PNAMTRDT2NAM1 NAM2CTDAA: CTDA?H+SCHRSCDAYIn order for Snak gra-Bura to give you armor for your horse, you must ride a legally owned mount to the Chestnut Handy Stables.SCTXmessage "In order for Snak gra-Bura to give you armor for your horse, you must ride a legally owned mount to the Chestnut Handy Stables."GRUPQUST(QUST EDIDDLCHorseArmorSCRI FULL Horse ArmorICONQuest\icon_miscellaneous.ddsDATA