TES4eHEDR L? ^CNAMdeMarcoSNAMAdd primary needs to players!MAST Oblivion.esmDATAGRUPGLOB*GLOB EDIDPStartFNAMsFLTVGLOB! EDID PLastHourFNAMfFLTVGLOB EDID PisTiredFNAMsFLTVGLOB$_I EDID MS22DealGoldFNAMlFLTVGLOB&^I EDIDMS22RewardGoldFNAMlFLTVGLOB! EDID PisHungerFNAMsFLTVGLOB! EDID PStarvingFNAMsFLTVGLOB% EDIDPValuesModdedFNAMsFLTVGLOB" EDID PRestValueFNAMsFLTVGLOB! EDID PEatValueFNAMsFLTVGLOB# EDID PHealthLossFNAMsFLTVGLOB# EDID PRLossValueFNAMsFLTVGLOB# EDID PELossValueFNAMsFLTVGLOB# EDID SaveRAgLossFNAMsFLTVGLOB# EDID SaveREnLossFNAMsFLTVGLOB# EDID SaveRSpLossFNAMsFLTVGLOB# EDID SaveRInLossFNAMsFLTVGLOB# EDID SaveRWiLossFNAMsFLTVGLOB# EDID SaveRPeLossFNAMsFLTVGLOB# EDID SaveRStLossFNAMsFLTVGLOB# EDID SaveEAgLossFNAMsFLTVGLOB# EDID SaveEEnLossFNAMsFLTVGLOB# EDID SaveESpLossFNAMsFLTVGLOB# EDID SaveEInLossFNAMsFLTVGLOB# EDID SaveEWiLossFNAMsFLTVGLOB# EDID SaveEPeLossFNAMsFLTVGLOB# EDID SaveEStLossFNAMsFLTVGRUPRcSCPT*SCPT*c EDIDPrimaryScriptSCHR4/SCDA/:  s 1 ==  s 0 >s s X  -s 0s 1s 8 s 1 ==s 0aG 12n G G G 6 * - 1 -  G 0 <G 0G G G +YYou are awaken! G X 1 -` s 0 == s 0 == &&  G 0 ==G 1 G Xs 1s 8 G 1 ==s s X  -  s 0 <s 1 X 1 >= n G G 1 +G 0M You are dead! y G 1 ==G 0 : G 0 > G  G ~G G  0 G  G ~G G  0 G  G ~G G  0 G  G ~G G  0 G G ~GG 0 G G ~GG 0 G G ~GG 0 # G 2 >G  G 1 - G 5 / * ~ X G ~ <G  X ~ 1 +G G  G 2 - G 5 / * ~ X G ~ <G  X ~ 1 +G G  G 2 - G 5 / * ~ X G ~ <G  X ~ 1 +G G  G 2 - G 5 / * ~ X G ~ <G  X ~ 1 +G G G 1 - G 5 / * ~ X G ~ <G X ~ 1 +GG G 1 - G 5 / * ~ X G ~ <G X ~ 1 +GG G 2 - G 5 / * ~ X G ~ <G X ~ 1 +G : G 0 > G G ~GG 0 G G ~GG 0 G G ~GG 0 G G ~GG 0 G G ~GG 0 G G ~GG 0 G G ~GG 0 # G 2 >G G 2 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 1 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 2 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 1 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 2 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 1 - G 6 / * ~ X G ~ <G X ~ 1 +GG G 2 - G 6 / * ~ X G ~ <G X ~ 1 +G)W% G X - 1 > G X - 1 ~ < || G X X( 1 == X 1 == ||G 0G 0Q G G 1 + G G 1 +  G 12 <  G 0 >G 0YYou are rested! G  1G  0 G 12 >= G 24 < &&  G 0 >G 0YYou feel rested! G  1G  0 G 24 >= G 36 < &&YYou are Tired! G  2 G 36 >= G 48 < &&YYou are very Tired! G  3 G 48 >= G 60 < &&Y"You are extremely Tired! G  4 G 60 >= G 72 < &&YYou are near asleep! G  5 G 72 ==YYou now asleep! s 1  G 4 <  G 0 >G 0Y You are full! G 1G 0 G 4 >= G 18 < &&  G 0 >G 0YYou feel better! G 1G 0 G 18 >= G 36 < &&  G 0 >G 0YYou feel better! G 1YYou are Hungry! G 0 G 36 >= G 54 < &&YYou are very Hungry! G 2 G 54 >= G 72 < &&YYou are very hungry! G 3 G 72 >= G 90 < &&Y#You are extremely hungry! G 4 G 90 >= G 108 < &&Y#You are extremely hungry! G 5 G 108 >= G 126 < &&Y#You are near to starving! G 6 G 126 >=Y(You are now starving to death! G 1 G 0 > G 0 > ||G 1 n G 0 == X 1 == &&Y Sleeping...  G XG G G 6 * - 1 -  G 0 <G 0G G G + nrG 6G G G - 1 -  G 0 <G 0GG 0G X 1 - orG 14G G G - 1 -  G 0 <G 0GG 0G X 1 - orG 20G G G - 1 -  G 0 <G 0GG 0G X 1 - nrG 1G G G - 1 -  G 0 <G 0GG 0G X 1 - nrG 2G G G - 1 -  G 0 <G 0GG 0G X 1 - nrG 6G G G - 1 -  G 0 <G 0GG 0G X 1 - nr G 1G G G - 1 -  G 0 <G 0GG 0G X 1 - nr!G 4G G G - 1 -  G 0 <G 0GG 0G X 1 - or"G 20G G G - 1 -  G 0 <G 0GG 0G X 1 - or#G 24G G G - 1 -  G 0 <G 0GG 0G X 1 - or$G 22G G G - 1 -  G 0 <G 0GG 0G X 1 - nr%G 1G G G - 1 -  G 0 <G 0GG 0G X 1 - or&G 18G G G - 1 -  G 0 <G 0GG 0G X 1 - nr'G 2G G G - 1 -  G 0 <G 0GG 0G X 1 - nr(G 6G G G - 1 -  G 0 <G 0GG 0G X 1 - nr)G 4G G G - 1 -  G 0 <G 0GG 0G X 1 - or*G 20G G G - 1 -  G 0 <G 0GG 0G X 1 - nr+G 1G G G - 1 -  G 0 <G 0GG 0G X 1 - nr,G 4G G G - 1 -  G 0 <G 0GG 0G X 1 - nr-G 2G G G - 1 -  G 0 <G 0GG 0G X 1 - nr.G 6G G G - 1 -  G 0 <G 0GG 0G X 1 - or/G 22G G G - 1 -  G 0 <G 0GG 0G X 1 - nr0G 2G G G - 1 -  G 0 <G 0GG 0G X 1 - nr1G 8G G G - 1 -  G 0 <G 0GG 0G X 1 - or2G 16G G G - 1 -  G 0 <G 0GG 0G X 1 - or3G 22G G G - 1 -  G 0 <G 0GG 0G X 1 - or4G 24G G G - 1 -  G 0 <G 0GG 0G X 1 -SCTXBScriptName PrimaryScript ;ver 1.01 Final ;created by deMarco ;http://gondolkodo.uw.hu/oblivion/index.php ;Global Short PStart ;Global Float PLastHour ;Global Short PisTired ;Global Short PisHunger ;Global Short PStarving ;Global Short PValuesModded Short PTimer Short PTimer1 Short PSleeping Short PSleeping1 ;Global Short PRestValue ;Global Short PEatValue ;Global Short PHealthLoss ;Global Short PRLossValue ;Global Short PELossValue ;Global Short SaveRAgLoss ;Global Short SaveREnLoss ;Global Short SaveRSpLoss ;Global Short SaveRInLoss ;Global Short SaveRWiLoss ;Global Short SaveRPeLoss ;Global Short SaveRStLoss ;Global Short SaveEAgLoss ;Global Short SaveEEnLoss ;Global Short SaveESpLoss ;Global Short SaveEInLoss ;Global Short SaveEWiLoss ;Global Short SaveEPeLoss ;Global Short SaveEStLoss Begin GameMode If PSleeping == 1 If PTimer1 > 0 Set PTimer1 To PTimer1 - GetSecondsPassed Else Set PSleeping To 0 Set PSleeping1 To 1 Set PTimer1 To 8 EndIf EndIf If PSleeping1 == 1 Set PSleeping1 To 0 DisablePlayerControls Set PRestValue To 12 SetPCSleepHours 12 Set PisTired To (PisTired - (PRestValue * 6) - 1) If PisTired < 0 Set PisTired To 0 EndIf Set PisHunger To (PisHunger + PRestValue) Message "You are awaken!", 10 Set PLastHour To GetCurrentTime - 1 EnablePlayerControls EndIf If PSleeping == 0 && PSleeping1 == 0 If PStart == 0 Set PStart To 1 Set PLastHour To GetCurrentTime Set PTimer To 1 Set PTimer1 To 8 EndIf If PStarving == 1 Set PTimer To (PTimer - GetSecondsPassed) If PTimer < 0 Set PTimer To 1 If ((GetActorValue Health) >= 1) ModActorValue Health -1 Set PHealthLoss To (PHealthLoss + 1) Else Set PStarving To 0 EssentialDeathReload "You are dead!" EndIf EndIf EndIf If PValuesModded == 1 Set PValuesModded To 0 If PRLossValue >0 Set SaveRAgLoss To -SaveRAgLoss ModActorValue Agility SaveRAgLoss Set SaveRAgLoss To 0 Set SaveREnLoss To -SaveREnLoss ModActorValue Endurance SaveREnLoss Set SaveREnLoss To 0 Set SaveRSpLoss To -SaveRSpLoss ModActorValue Speed SaveRSpLoss Set SaveRSpLoss To 0 Set SaveRInLoss To -SaveRInLoss ModActorValue Intelligence SaveRInLoss Set SaveRInLoss To 0 Set SaveRWiLoss To -SaveRWiLoss ModActorValue Willpower SaveRWiLoss Set SaveRWiLoss To 0 Set SaveRPeLoss To -SaveRPeLoss ModActorValue Personality SaveRPeLoss Set SaveRPeLoss To 0 Set SaveRStLoss To -SaveRStLoss ModActorValue Strength SaveRStLoss Set SaveRStLoss To 0 If PRLossValue > 2 Set SaveRAgLoss To -((PRLossValue - 1) * (PisTired / 5)) If ((GetActorValue Agility) < -SaveRAgLoss) Set SaveRAgLoss To -(GetActorValue Agility) + 1 EndIf ModActorValue Agility SaveRAgLoss Set SaveREnLoss To -((PRLossValue - 2) * (PisTired / 5)) If ((GetActorValue Endurance) < -SaveREnLoss) Set SaveREnLoss To -(GetActorValue Endurance) + 1 EndIf ModActorValue Endurance SaveREnLoss Set SaveRSpLoss To -((PRLossValue - 2) * (PisTired / 5)) If ((GetActorValue Speed) < -SaveRSpLoss) Set SaveRSpLoss To -(GetActorValue Speed) + 1 EndIf ModActorValue Speed SaveRSpLoss Set SaveRInLoss To -((PRLossValue - 2) * (PisTired / 5)) If ((GetActorValue Intelligence) < -SaveRInLoss) Set SaveRInLoss To -(GetActorValue Intelligence) + 1 EndIf ModActorValue Intelligence SaveRInLoss Set SaveRWiLoss To -((PRLossValue - 1) * (PisTired / 5)) If ((GetActorValue Willpower) < -SaveRWiLoss) Set SaveRWiLoss To -(GetActorValue Willpower) + 1 EndIf ModActorValue Willpower SaveRWiLoss Set SaveRPeLoss To -((PRLossValue - 1) * (PisTired / 5)) If ((GetActorValue Personality) < -SaveRPeLoss) Set SaveRPeLoss To -(GetActorValue Personality) + 1 EndIf ModActorValue Personality SaveRPeLoss Set SaveRStLoss To -((PRLossValue - 2) * (PisTired / 5)) If ((GetActorValue Strength) < -SaveRStLoss) Set SaveRStLoss To -(GetActorValue Strength) + 1 EndIf ModActorValue Strength SaveRStLoss EndIf EndIf If PELossValue >0 Set SaveEAgLoss To -SaveEAgLoss ModActorValue Agility SaveEAgLoss Set SaveEAgLoss To 0 Set SaveEEnLoss To -SaveEEnLoss ModActorValue Endurance SaveEEnLoss Set SaveEEnLoss To 0 Set SaveESpLoss To -SaveESpLoss ModActorValue Speed SaveESpLoss Set SaveESpLoss To 0 Set SaveEInLoss To -SaveEInLoss ModActorValue Intelligence SaveEInLoss Set SaveEInLoss To 0 Set SaveEWiLoss To -SaveEWiLoss ModActorValue Willpower SaveEWiLoss Set SaveEWiLoss To 0 Set SaveEPeLoss To -SaveEPeLoss ModActorValue Personality SaveEPeLoss Set SaveEPeLoss To 0 Set SaveEStLoss To -SaveEStLoss ModActorValue Strength SaveEStLoss Set SaveEStLoss To 0 If PELossValue > 2 Set SaveEAgLoss To -((PELossValue - 2) * (PisHunger / 6)) If ((GetActorValue Agility) < -SaveEAgLoss) Set SaveEAgLoss To -(GetActorValue Agility) + 1 EndIf ModActorValue Agility SaveEAgLoss Set SaveEEnLoss To -((PELossValue - 1) * (PisHunger / 6)) If ((GetActorValue Endurance) < -SaveEEnLoss) Set SaveEEnLoss To -(GetActorValue Endurance) + 1 EndIf ModActorValue Endurance SaveEEnLoss Set SaveESpLoss To -((PELossValue - 2) * (PisHunger / 6)) If ((GetActorValue Speed) < -SaveESpLoss) Set SaveESpLoss To -(GetActorValue Speed) + 1 EndIf ModActorValue Speed SaveESpLoss Set SaveEInLoss To -((PELossValue - 1) * (PisHunger / 6)) If ((GetActorValue Intelligence) < -SaveEInLoss) Set SaveEInLoss To -(GetActorValue Intelligence) + 1 EndIf ModActorValue Intelligence SaveEInLoss Set SaveEWiLoss To -((PELossValue - 2) * (PisHunger / 6)) If ((GetActorValue Willpower) < -SaveEWiLoss) Set SaveEWiLoss To -(GetActorValue Willpower) + 1 EndIf ModActorValue Willpower SaveEWiLoss Set SaveEPeLoss To -((PELossValue - 1) * (PisHunger / 6)) If ((GetActorValue Personality) < -SaveEPeLoss) Set SaveEPeLoss To -(GetActorValue Personality) + 1 EndIf ModActorValue Personality SaveEPeLoss Set SaveEStLoss To -((PELossValue - 2) * (PisHunger / 6)) If ((GetActorValue Strength) < -SaveEStLoss) Set SaveEStLoss To -(GetActorValue Strength) + 1 EndIf ModActorValue Strength SaveEStLoss EndIf EndIf EndIf If (((PLastHour - GetCurrentTime) > 1) || ((PLastHour - GetCurrentTime) < -1)) Set PLastHour To GetCurrentTime If ((GetVampire == 1) || (isPlayerInJail == 1)) Set PisTired To 0 Set PisHunger To 0 Else Set PisTired To (PisTired + 1) Set PisHunger To (PisHunger + 1) If PisTired < 12 If PRestValue > 0 Set PRestValue To 0 Message "You are rested!", 10 Set PRLossValue To 1 Else Set PRLossValue To 0 EndIf ElseIf (PisTired >= 12) && (PisTired < 24) If PRestValue > 0 Set PRestValue To 0 Message "You feel rested!", 10 Set PRLossValue To 1 Else Set PRLossValue To 0 EndIf ElseIf (PisTired >= 24) && (PisTired < 36) Message "You are Tired!", 10 Set PRLossValue To 2 ElseIf (PisTired >= 36) && (PisTired < 48) Message "You are very Tired!", 10 Set PRLossValue To 3 ElseIf (PisTired >= 48) && (PisTired < 60) Message "You are extremely Tired!", 10 Set PRLossValue To 4 ElseIf (PisTired >= 60) && (PisTired < 72) Message "You are near asleep!", 10 Set PRLossValue To 5 ElseIf PisTired == 72 Message "You now asleep!", 10 Set PSleeping To 1 EndIf If PisHunger < 4 If PEatValue > 0 Set PEatValue To 0 Message "You are full!", 10 Set PELossValue To 1 Else Set PELossValue To 0 EndIf ElseIf (PisHunger >= 4) && (PisHunger < 18) If PEatValue > 0 Set PEatValue To 0 Message "You feel better!", 10 Set PELossValue To 1 Else Set PELossValue To 0 EndIf ElseIf (PisHunger >= 18) && (PisHunger < 36) If PEatValue > 0 Set PEatValue To 0 Message "You feel better!", 10 Set PELossValue To 1 Else Message "You are Hungry!", 10 Set PELossValue To 0 EndIf ElseIf (PisHunger >= 36) && (PisHunger < 54) Message "You are very Hungry!", 10 Set PELossValue To 2 ElseIf (PisHunger >= 54) && (PisHunger < 72) Message "You are very hungry!", 10 Set PELossValue To 3 ElseIf (PisHunger >= 72) && (PisHunger < 90) Message "You are extremely hungry!", 10 Set PELossValue To 4 ElseIf (PisHunger >= 90) && (PisHunger < 108) Message "You are extremely hungry!", 10 Set PELossValue To 5 ElseIf (PisHunger >= 108) && (PisHunger < 126) Message "You are near to starving!", 10 Set PELossValue To 6 ElseIf PisHunger >= 126 Message "You are now starving to death!", 10 Set PStarving To 1 EndIf If ((PELossValue > 0) || (PRLossValue > 0)) Set PValuesModded To 1 EndIf EndIf EndIf EndIf End Begin MenuMode 1012 If ((PRestValue == 0) && (isPCSleeping == 1)) Message "Sleeping...", 10 Set PRestValue To GetPCSleepHours Set PisTired To (PisTired - (PRestValue * 6) - 1) If PisTired < 0 Set PisTired To 0 EndIf Set PisHunger To (PisHunger + PRestValue) EndIf End Begin OnActorEquip Apple Set PEatValue To 6 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Lettuce Set PEatValue To 14 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Mutton Set PEatValue To 20 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Onion Set PEatValue To 1 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Tomato Set PEatValue To 2 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip CheeseWedge Set PEatValue To 6 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip CrabMeat Set PEatValue To 1 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Rice Set PEatValue To 4 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip CheeseWheel Set PEatValue To 20 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Beef Set PEatValue To 24 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip BoarMeat Set PEatValue To 22 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip BlackBerry Set PEatValue To 1 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Breadloaf Set PEatValue To 18 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Carrot Set PEatValue To 2 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Corn Set PEatValue To 6 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Grapes Set PEatValue To 4 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Ham Set PEatValue To 20 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Leek Set PEatValue To 1 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Orange Set PEatValue To 4 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Pear Set PEatValue To 2 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Potato Set PEatValue To 6 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Pumpkin Set PEatValue To 22 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Radish Set PEatValue To 2 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip SweetCake Set PEatValue To 8 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip SweetRoll Set PEatValue To 16 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip Venison Set PEatValue To 22 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 End Begin OnActorEquip WaterMelon Set PEatValue To 24 Set PisHunger To (PisHunger - PEatValue) - 1 If PisHunger < 0 Set PisHunger To 0 EndIf ModActorValue Health PHealthLoss Set PHealthLoss To 0 Set PLastHour To GetCurrentTime - 1 EndSLSDSCVRPTimerSLSDSCVRPTimer1SLSDSCVR PSleepingSLSDSCVR PSleeping1SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO SCRO]6SCRO6SCRO6SCRO6SCRO6SCROh6SCROl6SCRO6SCROi6SCRO_6SCROe6SCROc6SCRO=SCROf6SCROk6SCRO{6SCRO|6SCRO6SCROXSCRO6SCRO6SCRO6SCRO6SCRO6SCRO6SCRO"SCRO6GRUPNPC_*NPC_RxsutagIL-bp bpJK)UgwcpH,JL.I-*MI)NI-tqba,)X1#p6T0s|YaӹI3!$QxPK2p̀1Q*4202k(ed'H=}죅=4`"e$dm{L؟e3g~;fQ{3&W{gܱ4/`3vyyF6۟Hٝ2ƶhK{ l-Y:Mrַ)`OMN~k /mfc`z>6N};,Kww*\v痖.׸bߪ߶{Dx Xf`c@7`X֔[쟜knQv&?,U4k,m_®b 93)0޷UˎàfߓUB:b Ylx78N}_<'{&;x-qgӶWM[f}* kd ow}aii`4x{KK>F G$8ru001